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    Documental audiovisual sobre las culturas urbanas e influencia en la ciudadanía morlaca, para la Casa de la Cultura Núcleo del Azuay
    (Instituto de Tecnologías Sudamericano, 2024) Jonathan Steve Garzón Atiencia; Luis Antonio Pérez Tigre
    This audiovisual project, entitled “URBAN CULTURES”, seeks to project the challenges faced by artists and the lack of empathy towards these groups in a conservative social environment. Through the documentary, the importance of the growth of Metal, Hip Hop and Electronic cultures in the city of Cuenca is highlighted. These cultures not only contribute to artistic diversity, but also play a crucial role in the formation of a local identity. The documentary aims to provide more information about the various musical genres, demonstrating their positive impact on Cuenca's society. It seeks to change the negative perception that exists towards these movements, which are often miscategorized because of the way they dress and the way they express themselves. By showing the personal stories, creative processes and community influence of these artists, the documentary aims to foster greater acceptance and recognition of these urban cultures, highlighting their cultural and social value. The creation of this project was achieved through resources obtained through surveys in private institutions and participation in public and private events. During these events, interviews were conducted with each artist to deepen the magnitude of the problem and develop the content of the documentary. In addition, an imagotype was designed in illustrator, which was animated with After Effects to give life to the visual identity of the project. Drone shots were used to capture aerial views of the city, showing both the urban environment and the areas where part of the documentary was developed. The editing of the documentary was done in Premiere Pro, integrating the interviews and footage to create a cohesive and professional narrative. The Audiovisual Documentary “URBAN CULTURES” Through the documentation of their stories, challenges, and experiences of the artists, we hope to contribute to the recognition and acceptance of these cultures. For the launching of the documentary, we have the support of the Casa de la Cultura Núcleo del Azuay, which will facilitate the screening and promotion of the project. This support is essential to ensure that the documentary reaches a wide audience and generates a significant impact on the community. The launch event will serve not only to celebrate the completion of the project, but also to promote a greater understanding and appreciation of urban cultures in Cuenca.
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    Diseño de una serie de comics para concientizar el abandono de animales domésticos, en colaboración con el GAD Municipal de Cuenca dentro del Área de CGA
    (Instituto de Tecnologías Sudamericano, 2024) Patricio Alexander Ureña Ramón
    The general objective of the project is to raise awareness among children and adolescents aged 10 to 18 about the abandonment of domestic animals through the use and creation of a series of comics as a means of dissemination titled “Glimmers of Hope”. The comic series consists of 3 issues that creatively and easily understandable, tell stories inspired by real cases but modified to be suitable for the target audience. The project aims to intertwine with the reader is emotions, as well as to explain the life of an abandoned animal and the dangers they face. The 3 comics use a different analogous color scheme, with the aim of giving each one its own identity. The three colors were selected according to the feeling they should convey to the reader, based on research within the field of color psychology. The narration is supported by reliable and justified information, as research was conducted on the causes that produce the problem. The typography and layout were chosen and developed in a way that makes it easy to follow continuity within the story. In this way, it is hoped that the comics will empathize with the readers and, in addition to becoming tools for change, information, and learning for children and adolescents.
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    Producción multimedia potenciando el proyecto “Diseña-Testa”
    (Instituto de Tecnologías Sudamericano, 2024) Bryan Sebastián Valdez Solorzano
    This study aims to develop a multimedia production to enhance the project called "Diseña-Testa" in the city of Cuenca, Ecuador. The main objective is to enhance the aforementioned project through multimedia production and management of social networks, which include animation, video production and postproduction, photography and management of social networks. All the material created by means of the programs used in my project has been very useful, however, it is difficult to use them without previous instruction. Among the results we can observe that the proposed multimedia content was disseminated correctly through the different social networks with a congruent acceptance. As a deduction, the "Diseña-testa" project has been favorably promoted through the use of multimedia production, achieving the objective proposed in this project.
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    Diagramación de una revista académica para la Carrera de Enfermería del Instituto de Tecnologías Sudamericano de la ciudad de Cuenca
    (Instituto de Tecnologías Sudamericano, 2024) Romel Eduardo Arévalo García
    This project is based on quantitative research with the general purpose of designing an academic journal for the nursing career at the South American Institute of Technologies, located in the city of Cuenca. The motivation behind this project arises from the need to provide an editorial medium where medical research and innovative approaches applicable to the field of medicine and related areas can be presented. The objective is to enrich the training of nursing students and provide spaces for interviews and research by local professionals, as well as teachers and students of the institute. Fulfillment of the objective of creating a quality academic journal for the nursing career was achieved through meetings, interviews and trial and error actions. A 3D transtibial prosthesis was designed as a teaching aid using specialized programs such as Blender, Fusion 360 and ZBrush. This product not only contributes to student learning, but also has the potential to meet community needs, being economical, aesthetic and functional as a limb.
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    Desarrollo de material interactivo para el aprendizaje de inglés nivel A1 para estudiantes del Instituto Sudamericano de la ciudad de Cuenca
    (Instituto de Tecnologías Sudamericano, 2024) Bryan Alejandro Bravo Lucero; Mateo Joaquín Ríos Castro
    The project proposes a proposal to solve the problem detected in the educational community of the South American Institute, it is based on the implementation of a pedagogical tool for learning the foreign language english. The implementation was carried out through the application of graphic design tools that follow a process to obtain the story called “Potatoes with leather”, this project aims to generate interest in learning on the part of the students of the South American Higher Institute Level. A1. Currently, teaching methods fail to capture the attention of all students who progressively lose interest in learning the english language, which is why the use of motion graphics is proposed following a series of steps and investigations, as well as a striking plot that can interact with students and be participants in this in order to learn in a different way through electronic devices used by the entire public.