Desarrollo de Software
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- ItemDesarrollo de una aplicación móvil basada en comunicación aumentativa y alternativa para personas con síndrome de Down del centro acción social municipal de Cuenca(Instituto Superior Tecnológico Particular Sudamericano, 2026) Joseph Dario Quito JaramilloThe Municipal Social Action Center of Cuenca (CASMC) administers the PLS-5 instrument manually, without a system that allows recording, comparing, or systematically tracking the communicative development of its patients with Down syndrome. Given this situation, the project's purpose was to develop the first beta of a mobile application that digitizes the administration of the PLS-5 and integrates a module of communicative stimulation activities based on Augmentative and Alternative Communication (AAC). A diagnosis was carried out through a semi-structured interview with the center's speech-language pathologist and a documentary review of the PLS-5 administration and scoring manual, which allowed the application's requirements to be identified. Development was carried out under the agile Scrum methodology, using Flutter and Supabase, organized into two sprints that covered patient management, therapist access, PLS-5 evaluation with automatic score calculation, and AAC stimulation activities. The diagnosis revealed accessibility needs, developmental age ranges, and the center's technological infrastructure, which guided the design of the proposal. As a result, a functional beta was obtained that digitizes the evaluation, stimulation, and follow-up cycle, validated through a usability questionnaire applied to the therapists. The findings confirm that the proposal is technically, operationally, and economically viable, and constitutes a concrete contribution given that no such integrated tool for this population currently exists within the country.
- ItemSistema predictivo de gestión integral de flotas y control de mantenimientos en la Cooperativa CIFA Internacional, Machala – Ecuador(Instituto Superior Tecnológico Particular Sudamericano, 2026) Vásquez Bernal Mario XavierIntroduction: the CIFA Internacional Transport Cooperative, in Machala, runs its bus fleet manually, with paper records and reactive maintenance that overlooks the data each vehicle produces while operating, which ends up causing unexpected failures and units left out of service. Objective: to develop a comprehensive predictive fleet management web system that brings together real time Internet of Things monitoring, artificial-intelligence-based failure prediction and automated maintenance control, in order to reduce operational downtime and improve unit availability. Methods: the study was applied, with a non-experimental descriptive-technological design and a mixed approach, and the development was organized into seven Scrum iterations. Telemetry was captured with a Teltonika FMC150 device and a CAN bus reading adapter, processed in a modular backend over a relational database, and anomaly detection was solved with the Isolation Forest algorithm. Results: the system was implemented and deployed in production, and validated with a pilot unit that transmitted more than forty-three thousand real telemetry readings. The model, trained on those data, identified eight deviations from normal behavior and indicated the anomalous parameter in each case, and the full flow from device to notification was verified. Conclusion: the feasibility of the solution was confirmed with real operating data, which lays the technological foundations to anticipate failures and reduce fleet downtime.
- ItemDiseño e implementación de una aplicación web para la automatización del inventario de la empresa Xadis decoraciones de la ciudad de Cuenca(Instituto Superior Tecnológico Particular Sudamericano, 2026) Castro Cornejo André Fernando; Zambrano Mejía André SebastiánThe goal of this research project is to develop and carry out a web application to automate inventory, sales and expense management activities for the company Xadis Decoraciones, located in the city of Cuenca. This research is driven by the necessity to improve the current manual administrative and commercial processes within the company, which often lead to information disarray, data entry inaccuracies, information loss and operational delays. In response to this need, the project proposes the development of a web application capable of centralizing information related to inventory control, sales, expense management and report generation, ensuring timely access to information for informed decision-making. The implementation of this system is anticipated to lead to increased productivity; reduced errors associated with manual operations and optimized resource utilization through access to reliable and up-to-date data. The project will systematically proceed through phases of analysis, design, implementation and software testing. This approach will help the identification of both functional and non-functional requirements, guide the development of a fitting technological solution and enable the deployment of an application tailored to the company's specific needs. Furthermore, the project will involve the creation of a relational database, an intuitive user interface and modular architecture, designed to simplify maintenance and the integration of future functionalities. This new technology will contribute to Xadis Decoraciones modernization of his internal process, improvement of his efficiency, the creation of stronger administrative controls and provide accurate information to use in decision making. This work made in future project this serve of reference in the construction of new web applications where automate processes of the business.
- ItemEvaluación del Dispositivo Alpha Braille 2.0 como Herramienta Tecnológica para el Aprendizaje del Sistema Braille: Caso de Estudio en Riobamba, Ecuador(Instituto Superior Tecnológico Particular Sudamericano, 2026) Vera Montes José Antonio; Campo Guerrero Gabriel Mateo; Lorena Judith Ochoa RomanInclusive education for people with visual impairments requires technological resources that enhance learning of the Braille system and promote educational accessibility. The purpose of this study was to conduct a preliminary evaluation of the educational feasibility of the Alpha Braille 2.0 electronic device as a support tool for learning the Braille system among students with visual impairments at the “Dr. Luis Benavides” Specialized Educational Unit in Riobamba, Ecuador. A pilot study was conducted using a mixed-methods convergent approach and a single-group pre-experimental design with pre- and post intervention measurements. Three students and two teachers participated. Data were collected using observation forms, questionnaires, and a semistructured interview, and were analyzed using descriptive statistics, content analysis, and triangulation. The results showed a favorable trend in Braille learning and suggest the educational feasibility of the device, providing preliminary evidence for future research with larger samples.
- ItemDiseño y validación inicial del videojuego 'Aventura Numeral': Un recurso gamificado para la enseñanza de fracciones en educación básica(Instituto Superior Tecnológico Particular Sudamericano, 2026) Ariana Milena Rodríguez Caicedo; Lorena Judith Ochoa RomanDifficulties in learning fractions are common in basic education due to the complexity of their procedures and the low motivation generated by traditional methodologies. In this context, gamified educational video games emerge as an interactive and dynamic alternative. The objective of this research was to develop and implement the initial module of the gamified video game Aventura Numeral to validate its effectiveness as a teaching resource for fraction multiplication. The methodology adopted a quantitative approach, a quasi experimental design, and a descriptive-validative scope, working with a sample of 20 fifth-grade students of Basic General Education at an educational institution in Cuenca, Ecuador. For data collection, a pretest and posttest, an observation sheet, and a teacher questionnaire using a Likert scale were applied. The results showed an increase in the mean score from 4.25 to 5.30 points, representing a 25% improvement compared to the initial assessment and a reduction in student errors. Furthermore, favorable levels of autonomy, motivation, persistence, and acceptance of the video game were observed among both students and the teacher. It is concluded that the implemented initial module constitutes a viable alternative that successfully integrates gamification, neuroeducation, and mathematical content.